Saturday, May 19, 2007

The Amazing Miss Arrowette

I wrote recently about the end of the Green Arrow feature in World's Finest. One of the tragedies in GA's demise was that a budding recurring character named Miss Arrowette went down the drain with him.

Miss Arrowette first appeared in World's Finest #113, November 1960. Bonnie King is crowned Miss Arrowette due to her proficiency with the bow. She hopes to help Green Arrow in his fight against crime, and indeed she succeeds at first. Typically for the time, DC gave her a more feminine approach to arrows:



And typically, she must screw up at some point, revealing that she's NOT QUITE READY.



Kind of a metaphor for women in the early 1960s, although their time was coming. But she also shows pluck and smarts:



And quite a set of, um, arrows, that's what I was thinking of:









Art by the wonderful Lee Elias. Predictably the man (GA) decided that the woman (Miss A) was not ready for crimefighting and equally predictably the woman agreed. But the story held out hope for another adventure with Miss Arrowette, with Green Arrow remarking: "I can't help wondering, Speedy, if we've seen the last of this girl archer!"

Fortunately for this post, they had not. World's Finest #118 featured The Return of Miss Arrowette with more tricks:





Unfortunately, she misread the situation and caused trouble for the Emerald Archer:



Note that in this story only, Bonnie is a blonde; in the other two she's a redhead.

She made her final appearance in World's Finest #134, June 1963. This time she shows some powers of deduction:



But we don't see much in the way of new arrows from her. A mascara arrow performs the function of leaving a trail that the hair dye arrow did in the original story.

There were only three more Green Arrow stories left, so Miss Arrowette did not reappear (according to the GCD) for another 30+ years.

Sunday, May 06, 2007

Dying Features

We've talked a lot about the rebirth of old features in the Silver Age, like the Flash and Green Lantern, and of course Captain America, Namor and the Human Torch. But many, many features did not survive to the end of the Silver Age, and I wanted to touch on a couple of these.

Green Arrow was one of the few superheroes to make it all the way from the 1940s to the 1960s. He had started out in More Fun #73, and by that issue's #77 began a run as the cover boy and lead feature. He was also included immediately in Leading Comics #1's feature, The Seven Soldiers of Victory, and added to the World's Finest lineup with #7.

He was bumped out of More Fun after #107, when that title went more to a humor format, and the feature moved over (along with the new Superboy stories) to Adventure #103, where it replaced Starman. But after that, Green Arrow settled down for a very long time. Although he was not an original member of the Justice League of America, he was added to that cast with issue #4. Unfortunately, about the same time, he was dropped from Adventure comics after a 167-issue run. He did get to appear in the first superhero teamup in Brave & Bold, along with another doomed hero, the Martian Manhunter.

Green Arrow continued in World's Finest until #134, a 128-issue streak, then alternated with Aquaman for a few issues before DC decided to go with reprints behind the Batman/Superman teamups. And with that, Green Arrow found himself with no regular feature for the first time in 23 years. Oh, he still had the appearances in the Justice League, but even those were irregular. Speedy, his longtime sidekick, eventually caught on with the Teen Titans, and that was essentially it for their relationship, as is well-documented.

Of course, Green Arrow would change dramatically at the very end of the Silver Age; I have talked about that in the past.

Roy Raymond initially appeared in Detective Comics #153, where he replaced Slam Bradley, which was at the time DC's longest running feature. Roy was a "TV Detective", with a show called Impossible But True that exposed frauds. Ironically, the name of the program was deceptive, since usually it turned out to be Impossible But Phony.

Roy Raymond lasted until Detective #292, when he was bumped to make way for Aquaman's brief run (7 issues) in 'Tec.

Ant-Man was one of the earliest Marvel Superheroes, as I have discussed before. After a tryout in Tales to Astonish #27, Hank Pym returned in #35 for a fairly long run, both as Ant-Man and Giant Man. He held down the cover position until #59, when the Hulk joined TtA. However, effective with TtA #70, Giant Man was bumped in favor of Prince Namor, the Sub-Mariner.

Sunday, April 29, 2007

The Greatest Hero of the Silver Age

He wasn't invulnerable, he wasn't even strong. Unlike most heroes of the time, he had no swagger to his walk, no false bravado. He spoke with a nervous stammer and a great deal of self-deprecation.



That's him, bottom right. Tin had more heart in him than any other Silver Age character, because he overcame his obvious fears to do the right thing and the brave thing:









As you can probably gather, Tin didn't succeed very often. This does highlight one problem with the Metal Men in general; they might "die" but as robots they could always be brought back to "life".

Sunday, April 22, 2007

Letters Columns Bring Continuity?

I've often thought this was so, but decided to take a brief look at it with this post. In the GA and the early Silver Age, DC, like many publishers, had two pages of print in every magazine, apparently in order to get a preferential rate on mailing. For many years they had used this space to print an amazing number of absolutely forgettable tales.

But ACG started publishing letters to the editor in their horror mags and apparently these satisfied the post office's requirements. DC, realizing that free letters from their fans were cheaper than whatever they paid for the text stories switched gradually, over a long period of time, to letters columns.

Superboy #68 (October, 1958) was the first issue of that title to feature a letters column. And oh, boy could you see the future of the Silver Age writ large upon that first page:



Okay, no more melting bullets with his X-Ray Vision (perhaps this is why Superboy developed "heat vision" to begin with? Superboy's adventures are taking place during WWII, so don't show the TV antennas on the roofs. Why can't he just make a couple diamonds everytime a charity needs some money? And we get an amusing letter about Supe's fascination with the LL girls, which turns out to be hugely prophetic.

These letters may not seem like much, but they clearly drove characterization for years. First, we get the careful "can his powers really do that?" that marked the Weisinger era. Next we get promo for an upcoming story. Then a time continuity mistake that DC admits is a boo-boo (as they liked to call it in those G-Rated days).

Superboy #70 had more letters of the same type:



Apparently a common enough complaint that DC decided to do a story about it, explaining that the glass for his lenses came from the rocket that carried him to earth.

And another complaint about the collapsed time problem that bedeviled Superboy:



Of course, the problem is that if you have Superboy reacting to 10-year-old fads he's going to seem awfully drab, and yet DC had to maintain the illusion that his adventures were taking place years ago, before Clark became Superman. It was a circle they never quite managed to square.

You can see the continuity being forced on the editors by the readers, or at least forced to be committed to:

Wednesday, April 18, 2007

Green Kryptonite Speaks!

Occasionally during the Silver Age, writers got the idea to tell the story from the standpoint of an inanimate object. I've written in the past about how Wonder Woman's Golden Lariat and her Invisible Plane got a chance to tell their stories. It was an original idea, but perhaps carried too far in a series of stories called Tales of Kryptonite.

The series ran for four issues in Superman, #173, 176, 177 and 179, as the chunk of Kryptonite, which had originally been part of a statue awarded to Jor-El, found itself interacting with various members of the Superman family. Hilariously, the Green K here tries mental telepathy:



At the end of the story, Superboy is oddly unaffected by the piece of Green K; it turns out that Lex Luthor had accidentally created a device that made Superman invulnerable to its radiation. But Superboy assumes it's just a rock that looks like Kryptonite and throws it into the Arctic so he won't be fooled by it at some later point.

In Superman #177 things get even more improbable. A plane carrying Clark Kent over the Arctic is about to crash, and the passengers bail out. Clark lands near that same piece of Green K, but manages to escape with a rather cool method:



Improbably, this trip turns out to be the one that convinces Supes to build his Fortress of Solitude, so it's a significant event in the life of the Man of Steel. But this piece of Green K is bound for even more glory, as a professor uses it to create a ray that neutralizes Kryptonite against Superman. Unfortunately it turns out to make the Krytonite deadly for humans.

In the end Superman uses a pair of lead tongs to hurl the chunk into space. But it goes through a red "cloud" in space which turns it into red kryptonite and sends it hurtling back to Earth.

The Red Kryptonite appears in Superman #177. At first Superman can detect no ill effects, but then he discovers that he's unable to speak or write in English, only in Kryptonese. How can he avoid exposing his Clark Kent identity to Lois when he shows up in the newsroom speaking and writing this strange tongue?



Answer: By exposing Krypto to talking dog Red Kryptonite!

The series finally finished in Superman #179. A mysterious ray transforms the Red K, now apparently harmless to Superman (since it only affects him once) into Gold Kryptonite, which will rob him of his powers permanently!

Up till this point the series had been rather silly and pedestrian, but the finale redeemed things a bit. Seening the Red K transmute into Gold K, the Kandorians devised a plan of action. They would send one member of the Superman Emergency Squad (a group of Kandorians who were on call to be tiny, super-powered assistants when needed) to use a Phantom Zone projector to dispose of the dangerous element.

The person would be protected in a lead suit. As it happens, Jay-Ree is chosen, but his girlfriend Joenne insists on accompanying him. While getting rid of the Gold K, they are both briefly exposed to the rays and decide to make their home on Earth for the good of Kandor:



Of course, that's good characterization but awful genetics; acquired characteristics are not handed down to the next generation. This was in an age when nobody was supposed to notice that Superman was of an alien species and quite probably could not breed with Lois. And of course it leaves unanswered the question of just who Jay-Ree and Joenne's children are going to marry.

But despite this obvious glitch, the rest of the story charms, with the little couple doing all sorts of cute stuff. Jimmy Olsen builds them a miniature home inside his pad, and Superman himself presides at their wedding. At the end, Gold Kryptonite threatens to return, but I believe that this was the end of the Tales of Kryptonite.

Thursday, April 12, 2007

The Supreme Villain

Of the Silver Age was undoubtedly Adolf Hitler. Of course he mostly appeared in World War II comics like Sgt Fury and Our Army at War, but there were several occasions where he popped up in the more modern world.



In this story from Blackhawk #115 (Aug 1957), a series of daring attacks sends a rumor around the world: Hitler is alive! However, it turns out to be a hoax as a gang of crooks have plotted to steal the Nazis' hidden treasure which is in the hands of a fanatical Hitler supporter.

Hitler made a memorable appearance in Adventure #314. A criminal manages to evade the Legion's elaborate security system and steal their only time-bubble. He heads back into the past to gather some of the greatest villains of history: Nero, Dillinger and Hitler. When they come to the present he manages to switch the minds of those three villains into the bodies of Mon-El, Ultra Boy and Superboy respectively. But Saturn Girl senses that the villains can be defeated by informing each of the weakness of the others (Superboy to Kryptonite, Mon-El to lead, Ultra-Boy to radiation). Sure enough they all kayo each other and their minds are transferred back into their evil bodies:



Der Fuehrer also popped up in Jimmy Olsen #86. Jimmy is shocked when watching an old WWII film to discover that he had a double on Hitler's staff and decides to go back in time to investigate. He arrives on D-Day and sees Eisenhower on the beach (a goof, since Eisenhower did not travel to Normandy until the day after D-Day). Jimmy convinces the Germans he's one of them, and after some amazing predictions of his come true (all learned from the history books), is rapidly promoted up the ladder to the German High Command. He was that German general he saw in that film.



Unfortunately, Jimmy neglects to tell Hitler about the plot on the latter's life by the German generals and he is about to be killed when the time travel mechanism he used (a Professor Potter "time bomb") returns him to the present.

In Fantastic Four #21, Stretcho and the gang battle the Hate Monger, a man who is stirring up hatred in the US and a revolution in South America. In the end, the villain is killed by his own supporters and revealed:

Wednesday, April 04, 2007

The World's Finest Teamups--Part I

In the Golden Age, DC put out a couple oversized, omnibus books. Comic Cavalcade (initially) was dedicated to the All-American superheros: Flash, Green Lantern and Wonder Woman, while World's Finest (called World's Best for the first issue only) featured Superman, Batman, Boy Commandos and several other features. These comics cost a little more (15 cents instead of a dime), but they contained 92 pages, so it was worth the extra nickel.

Initially, there were no Batman and Superman teamups in World's Finest, with the notable exception of the covers, which generally featured Batman, Robin & Superman behaving like, well, teenagers. Here's a particularly amusing example:



But inside the book there would always be a Batman story and a Superman story, with no crossover.

That changed with World's Finest #71, July-August, 1954. DC decided to slim down the book to the standard 36 pages (including covers), and pare the price back to a dime. They maintained a couple of the backups (Green Arrow and Tomahawk), so to fit the other two features they were combined into one story.

This was not technically the first crossover of Batman and Superman. There was a one-shot teamup in Superman #76, in which (improbably) Bruce Wayne and Clark Kent share a room aboard a ship and accidentally discover each other's identity. However, outside the comics Superman and Batman had often paired up in the Superman radio series.

The first seven issues (WF #71-77) were illustrated by Curt Swan, who would go on to the great Superman artist of the 1960s and 1970s. But in WF #78 the series was (mostly) turned over to Dick Sprang. Sprang had been a longtime penciller of Batman stories and his style worked with Superman as well.

Sprang's specialty was perspective, and he always seemed to have the "camera" aimed in the right direction to give the reader the most entertainment. Here's a terrific example from WF #80:



Note that in the first shot, we get the crowd looking up at Batman and Robin, and in the second, we get almost exactly the opposite angle. This was a continuing theme with Sprang.

Sprang would go on to do the lion's share of the next 40 issues of World's Finest. Along the way there were a couple of significant stories.

In WF #88, Luthor and the Joker teamed up in Superman and Batman's Greatest Foes, a story in which the respective nemeses apparently go straight and set up a robot-building business together. Of course, it's just a front for a new criminal endeavor. This is the first super-villain team-up of the Silver Age and one of only a handful in DC history at that point.

World's Finest #90 featured The Super-Batwoman, the story where Batman decides to allow Batwoman to continue her crime-fighting career. He had forced her to retire in Detective #233 by discovering her secret identity, but now he was convinced that she had what it took to handle criminals.

In World's Finest #113, Bat-Mite and Mr Mxyzptlk teamed up. Although neither was truly a villain, this is still a significant early crossover. The Joker and Luthor got together again in WF #129, while Bat-Mite and Mr M renewed their acquaintance in #123.

By this time the editorial reins had been handed over to Jack Schiff and the stories suffered for a number of years with the same monsters, aliens and weird transformations that plagued Batman and Detective of the era. Dick Sprang only did three stories after WF #119, including WF #135's The Menace of the Future Man, his last work in the comics for many years. Schiff's own finale as editor was #140; in the next issue Weisinger took over this book, and that's a pretty good breakpoint.

Friday, March 30, 2007

Kid Flash

The DC Silver Age superheros appeared to have teenage sidekicks almost at random. Batman did certainly, Superman did sort of, but Green Lantern, Atom and Hawkman all eschewed the buddy combination, as did later DC heroes like the Spectre, Metamorpho and the Creeper.

But Flash got Kid Flash, and since it became so significant an event in the DC Universe, it is worth looking back on. Kid Flash first appeared in Flash #110. Wally is Iris West's nephew and Barry feels an affinity for the young lad, who's clearly one of the Flash's biggest fans. But when the Flash appears himself (of course Barry slipping away), lightning does strike twice.



I suspect what happened was a suggestion from the publisher for a Kid Flash character, because that is one of the lamest origins for a DC character ever. Oh, by a wild coincidence he got hit while by lightning standing in front of some beakers and test tubes, just as Barry did? That's lame and intentionally so.

Like all of DC's young heroes, he starts out as a boy and quickly becomes a teen. In Flash #110 he looks to be about 8 years old; by the end of the 1960s he will be clearly a man.

Wednesday, March 28, 2007

The Five Most Important DC Comics of the Silver Age

This is not really a hard thing to work out. First, of course, is Showcase #4, the comic that started the superhero revival that is probably the biggest aspect of the Silver Age. To give you an idea, during the 1950s, DC Comics published 3,397 different comics, of which 849 were superhero-oriented (including Lois Lane and Jimmy Olsen). In the 1960s, DC published 3,579 different comics, of which 1,629 were superhero-oriented. The return of the Flash kicked off that surge.



Next up is Adventure #247, which introduced the Legion of Superheroes:



The Legion was one of DC's best features during the Silver Age. The combination of a futuristic setting with super-powered characters proved irresistable to readers of the time and provided seemingly endless plot possibilities.

The third major DC comic of the Silver Age is Brave & Bold #28. Now that DC had brought back Green Lantern, DC combined him with the Flash, Martian Manhunter, Wonder Woman and Aquaman into a fighting team called the Justice League of America. This served as a marketing gimmick for the individual magazines featuring those heroes (although at the time both Aquaman and Martian Manhunter were backup features in Adventure and Detective respectively), but it also apparently sold very well on its own, leading Marvel Comics' head honcho Martin Goodman to instruct Stan Lee to create a superhero team, which of course became the Fantastic Four.



The next major DC comic of the Silver Age may not be as apparent as the others, but it's a key to understanding the appeal of the superhero titles during this era:



Prior to this, DC had reprinted almost none of their older stories. Superman Annual #1 gave recognition to the fact that comics had a back story that it was important to understand in order to get the most out of current issues. It also represented a promise from the editors to you, that if you didn't know the back story, DC would fill you in over the years with reprints of their older tales. DC did a phenomenal amount of reprinting in the 1960s and early 1970s. Even Marvel got into the act once their comparatively recent tales were old enough to attract new readers.

The final major issue is obvious:



In the very first appearance of the Flash in Showcase #4, we learned that Barry Allen had read comics featuring the Jay Garrick Golden Age Flash. So it seemed only logical to pair the two up. But there was a problem; Jay Garrick (the gentleman on the right) had been a fictional character only on Barry Allen's Earth. The solution hit upon by Gardner Fox was to postulate an alternate Earth, called Earth-2, where the Golden Age superheroes had reigned.

This opened the door for a slew of Golden Age/Silver Age crossovers, about which I have a post planned for the future. It also created numerous headaches for DC's editors as time wore on, but that was not apparent in the 1960s.

Other comics that were crucial to the Silver Age DC, but perhaps not as critical as these:

Showcase #22, featuring the origin of the Hal Jordan Green Lantern. Lost in the memory of the Silver Age is the fact that it took three years after Flash's debut issue for DC to bring back its second GA hero in a new form. After this the pace quickened, with Aquaman, Atom and Hawkman all getting new launches.

Detective #225, with the first appearance of the Martian Manhunter, which actually predates Showcase #4. However, MM was a new character, not a rebirth of an old one.

Detective #327, with the "New-Look" Batman. Certainly the Batman TV series had a huge impact on DC Comics, but it is hard to say that this really spawned the show. Indeed, it is arguable that far more influential was Batman #155, which started the practice of bringing back Batman's Golden Age rivals (in this case, the Penguin).

Action #242, with the introduction of Brainiac. This is arguably the beginning of the Silver Age Superman under Mort Weisinger, although his name would not appear as editor for another few months. Weisinger's tenure running the Superman books was extremely influential, as he standardized the looks and mannerisms of the characters and presided over a substantially more serious hero than had been the case in the past. Superman in the 1940s and 1950s, perhaps influenced by Captain Marvel, had a touch of whimsy to it. Under Weisinger most of that was gone (with the notable exception of the Lois Lane series).

Tuesday, March 20, 2007

Viagra Ads, Circa 1959



This marital aid brought to you by Forbidden Worlds #79 (American Comics Group).

Monday, March 12, 2007

Strange Tales Annual #2

Here's an oddball early teamup of Spidey and the Human Torch. Marvel quite naturally wanted to establish some bond between their two teenage superheroes (at the time, this being before the debut of the X-Men).

The Torch had been a major character in the Golden Age for Marvel (then known as Timely) and he was also 1/4 of the Fantastic Four. Spidey was a new character, whose comic was then less than a year old. Strange Tales was the magazine that featured the Torch in his solo adventures. So one would think that Johnny Storm would at least hold his own in the teamup story. But it did not develop that way.

In typical Marvel fashion the story starts out with a fight between the two heroes because of a misunderstanding. But where DC would have ended it in a draw, Marvel decided to have one character win the fight:



And when they clash again, Spidey is prepared:



Of course, eventually he convinces the Torch that he is not responsible for the theft and they team up to fight the real criminal, the Fox. Although the Torch does save Spiderman in one memorable moment, for the most part it's Spidey following the clues, Spidey asking the questions, and the Torch mostly looking like an ornament. When it comes time to catch the villain, guess who does it?



And Peter handles this with his usual lack of class while in uniform:



The Human Torch co-starred with Spiderman in several adventures including a memorable run in ASM 17-19. But you could see the passing of the baton to the new guy in this story, in what obviously turned out to be a preview of things to come. The Torch ended up not a strong enough character to cover his own mag in the Silver Age, and eventually was squeezed out of Strange Tales in favor of Nick Fury Agent of Shield. And Spidey... well I guess you know that story.

Wednesday, March 07, 2007

The Death of Captain America

No, not the one that happened today, the one that took place during the Silver Age. In Captain America #111. Cap was in a battle with the evil forces of Hydra, when he was apparently shot to death:



(Art by Steranko)

The following issue was a real treat, a retrospective look at Captain America's great career, drawn by co-creator Jack Kirby:



Captain America #113 happened to be the first Cap book I bought as a kid. It featured his solemn funeral, and then:



Now, that's a resurrection!

Saturday, February 24, 2007

The Battle Between Good & Evil

Was seldom presented so starkly by DC in the 1960s as with the Flash and the Reverse Flash. The Reverse Flash, also known as Professor Zoom, was a criminal from hundreds of years in the future who had stolen a Flash costume from a time capsule. By amplifying the super-speed wave patterns he found in the costume (don't laugh) Zoom was able to gain the speed power himself. The Flash managed to defeat him in Flash #139 (September 1963), but he was back a year later in Flash #147 for a terrific story called Our Enemy the Flash.

The story also featured the return of one of the Flash's earliest villains, Al Desmond, who had appeared in both Showcase #13 and #14, the last two tryout issues before Barry Allen was granted his own title. It is worth noting that Desmond appeared as two villains, both Mr Element and Dr Alchemy, in those issues. He was one of two DC characters I can think of who changed his supervillain identity in the Silver Age; the Signalman/Blue Bowman was the other.

But by Flash #147, Al Desmond was on the straight and narrow, and in this respect he was pretty unique in the DC universe, although of course Marvel had probably dozens of characters that started as villains and became heroes--the Scarlet Witch, the Black Widow, Hawkeye and Quicksilver to name just a few.

Professor Zoom, who lost his superspeed in the prior battle with the Flash, manages to hypnotize Desmond and forces him to bring him back to the past. He has discovered a metal called Element Z which allows him to travel at hypervelocity, but unfortunately it is unstable and thus he can only maintain the speed for awhile. So he naturally seeks out Mr Element for his chemical abilities.

And is dismayed to discover that Al's become a goody-two shoes. So he forces Desmond to commit a couple of crimes after which, improbably, Mr Element solves the problem of Element Z.

Professor Zoom heads back to the future leaving a despondent Mr Element behind. But the Flash, who suspects the truth behind Desmond's suddent lapse chases him on his cosmic treadmill. He defeats Zoom and returns to the past. Meanwhile Desmond has turned himself in along with the proceeds of his crime wave. Thanks to the Flash's explanation, Al is freed.

The Reverse Flash/Mr Element/Flash story continues in Flash #153's The Mightiest Punch of All Time. In this story, Professor Zoom is about to be freed from prison after being subjected to a "cerebro scanner" that reveals that he has been entirely rehabilitated. Not surprisingly, Zoom had managed to scam the scanner. He decides to resume his battle with the Flash by corrupting Al Desmond with a criminality-inducing ray.

The Reverse Flash manages to capture Barry. Desmond, realizing that he can only help as Mr Element, dons his costume and commits a crime. This gives Zoom an idea: Why not allow Mr Element to destroy the Flash? But the good side of Desmond wins out and he frees the Flash, who kayoes his evil counterpart. Flash then takes Al to the future, to undergo scientific rehabilitation. This time the cerebro scanner works properly and Desmond is finally free of his criminal past.

Saturday, February 10, 2007

Green Lantern's Brother Jim

One oddity about comics is how seldom we encounter relatives of superheroes, especially siblings. Kal-El had no brothers or sisters; neither did Bruce Wayne, Dick Grayson, Peter Parker, Barry Allen, Jimmy Olsen... it might save some time to mention characters that we know did actually have siblings in the Silver Age: Lois Lane (sister Lucy), Scott Summers (brother Alex), Sue Storm (brother Johnny), Quicksilver (sister Scarlett Witch) and Hal Jordan (brothers Jim and Jack).

The first three mentioned had a fair number of appearances in the Silver Age. Johnny Storm was the Human Torch, and he appeared in both Fantastic Four and Strange Tales. Havok appeared in the last dozen or so issues of the Silver Age X-Men. Lucy Lane became the permanent love interest for Jimmy Olsen during the Silver Age.

Jim Jordan, on the other hand, appeared in only a few issues of Green Lantern, becoming more or less an annual character. The interesting part of these stories was that Sue Williams became convinced because of an odd set of circumstances, that Jim was secretly Green Lantern. In her first appearance with Jim (GL #9), Sue's a magazine reporter determined to get the scoop on Green Lantern's secret identity. By the end of that story she's convinced (wrongly as we know) that Jim is actually GL.

Hal's brothers next appear in GL #14. By now, Sue's introduced as Jim's girlfriend. She discovers an old green lantern in Jim's hotel room and is convinced that it is the famed lamp that gives GL his powers. Earlier, Jim and Hal have accidentally switched rings, so he does briefly have super abilities, which just serves to confirm Sue's suspicions.

The Jordan brothers next appear in GL #22's Dual Masquerade of the Jordan Brothers. Red Peters, a criminal has just escaped from jail. As it happens, Jack Jordan was the prosecutor who sent him to jail, while Uncle Jeremiah Jordan was the judge who sentenced him, and Green Lantern captured him. Since Sue has written about her suspicions that Jim is secretly GL, she is concerned that Red will be gunning for the Jordans at Uncle Jeremiah's upcoming birthday party.

In one of those "convenient for the plot" moments, the birthday party turns out to feature a masquerade, although in a sloppy bit of art, Jim Jordan and Red Peters seem to be the only ones wearing a disguise. Hal decides to play along with his brother's impersonation of GL in the hopes that Peters will be scared away.

In GL #31, the Jordan Brothers return. This time Jim is about to be married to Sue, but then a villain appears with a bizarre threat:



Once again, Green Lantern comes to the rescue, and once again, circumstances conspire to convince Sue that her husband (they marry in the last panel of the story) is secretly Green Lantern.

Jim returns again in GL #44. He has started a new career as an image maker, and his first client is another uncle, this time millionaire Titus Jordan. Sue has enrolled Uncle Titus in a scheme to establish once and for all that Jim is secretly Green Lantern. Uncle Titus wants Hal to pretend to be a super-criminal named the Bottler (sheesh, what a scary name for a villain). But the real Bottler shows up and Hal, the real Green Lantern, once again saves the day, but leaves Sue more convinced than ever that her husband is secretly the Emerald Gladiator.

In GL #53, Hal babysits his new nephew, Howard Jordan, the son of Sue and Jim, while the young couple attends a play. But the theatre is robbed and when GL shows up to defeat the crooks, Sue is even more convinced than ever that he is secretly her husband.

Jim, Sue and Howard make a cameo appearance in GL #63. The whole family gets together for their final appearance in GL #71. In this story, they meet up with Doug Jordan, who somehow is a hippie from Tennessee. Sue is convinced Doug is up to no good, so she insists that Jim take care of him as GL. But Doug (who is indeed a bad 'un), konks Jim and takes him to a motorcycle gang he's trying to join. Fortunately the real GL arrives in time to save him. In the end, Jim extracts a promise from GL to come to the party to prove to his wife he's not the superhero she thinks he is. GL agrees, but only because he's already going to the party as Hal, and thus Sue remains convinced that her husband is the ring-wielder.

Sunday, February 04, 2007

Quick Trivia

Quick, name a DC series that started out in Mystery in Space, then continued in Strange Adventures in the 1960s.

Did you say Adam Strange? Wrong! Adam Strange did start out in Mystery in Space, but the Strange Adventures stories were all reprints with the exception of #222, which featured a new Adam Strange story, but which was dated Jan-Feb 1970.

The answer, and it's a tough one, is Star Rovers. The Star Rovers were a trio of space explorers and adventurers. Glamorous Karel Sorenson was a former Miss Solar System and expert shot, while playboy Rick Purvis was a big game hunter. The final member was novelist and sportsman Homer Glint.

The series seems in some ways the Atomic Knights equivalent in Mystery In Space, in that they did not appear in every issue, but every few issues. However, unlike Atomic Knights, Star Rovers was more traditional in some ways and yet more offbeat. It was traditional in that the stories were formulaic. The Star Rovers would be asked to solve some mystery and each would come to a conclusion that debunked the others, and yet in the end all three would be proven wrong.

Indeed, within a few stories they were all remarking on that fact:



The titles to the stories were all questions:

MIS #66: Who Shot the Loborilla?
MIS #69: What Happened on Sirius-4?
MIS #74: Where Is The Paradise of Space?
MIS #77: Where Was I Born? Venus? Mars? Jupiter?
MIS #80: Who Saved the Earth?
MIS #83: Who Went Where? and Why?
MIS #86: When Did Earth Vanish?

At this point, though, Julius Schwartz, the editor of MIS ran into a problem that was actually fairly common at DC over the years: he inherited a new feature. Hawkman, who had been having trouble earning his own title despite a pair of three-issue tryouts in Brave and Bold was assigned to Mystery in Space, which left no room for the Rovers. So they scurried over to Strange Adventures #159 and #163 before finally being retired. They never made the cover of any magazine they appeared in; they were strictly backup material.

And yet there is a certain charm to the series. Gardner Fox tinkered with the formula a bit, and so the Rovers were not always wrong despite frequent initial misconceptions. Sid Greene's artwork was perfect for the slightly humorous sci-fi settings. And it cut against the grain of DC's typical heroes who always figured out the most cryptic mysteries on their own.

Correction: I originally said Sid Broome. My bad!

Friday, January 26, 2007

More DC Scientofascism



Now that is creepy. As a kid you could buy the notion that scientists were gods and that they never screwed up, but as an adult, the idea of "electro-re-education" makes me want to scream and run for a cave.

Tuesday, January 23, 2007

Gorilla Your Dreams

In Flash #106-108 we were introduced to a complete different civilization, not living on another planet, but here on Earth.

Gorilla City is located in Africa. It occupies the same space as the jungle, but vibrates on a slightly different plane. In Flash #106, Barry Allen discovers its existence from the greatest mind on earth, a gorilla named Solovar who has figured out how to control the minds of others.

An evil gorilla named Grodd steals the secret from Solovar during a crime spree in Central City. Grodd returns to Gorilla City with the intention of becoming first its dictator, and then the leader of the world. However, Solovar contacts the Flash and the Scarlet Speedster manages to capture the super-gorilla and drive the knowledge of mind control from him.

In the following issue it is discovered that Grodd has not lost his mind control powers. We also learn of the lax nature of Gorilla City's prison security:



Gee, good thing we thought to check on Grodd's prison guard... after a week! He's escaped to a world just beneath the Earth's crust, inhabited by winged people. I can't be positive but I don't think this civilization ever appeared again in another DC story. Anyway, Grodd has used his mind control powers to take over this subterranean world and is preparing another onslaught on the rest of the world. He plans to use a "devolutionizer" ray to reduce the brainpower of the Gorilla City residents, while the strange air underground causes the air around Flash to crystalize when he tries to run too fast. Flash is briefly trapped, but manages to escape and once again find a way to subdue the Super-Gorilla.

In the final story, Barry Allen is startled to hear from his girlfriend Iris West that the Flash has a strong competitor for Central City Man of the Year. A brilliant man named Drew Dowden has made millions in the stock market and has hired workers for a factory that produces a product that nobody knows about.

But when Flash checks out Dowden, he is surprised to be attacked. It turns out that Dowden is secretly Grodd after bathing in an evolutionary ray that advances him beyond the mere humans. But Grodd reverts to his natural form and Flash defeats him yet again.

After this Grodd dramatically decreased his appearances, popping up only in Flash #115, then #127 and making his last appearance of the Silver Age in Flash #172.

Monday, January 15, 2007

Wonder Woman-#78

Of all the comic characters to make it through the Silver Age, Wonder Woman seems the least likely. Her comic was embarrassingly bad during the late 1950s and early 1960s, and in the late 1960s DC hopped her aboard the secret agent bandwagon just as the bloom was leaving that genre.

It is not that the character was intrinsically mediocre; indeed the Golden Age Wonder Woman was quite entertaining. Perhaps the Comics Code Authority meant that WW's adventures had to be toned down to eliminate the bondage and feminism that marked the earlier era?

Take for example this horrific issue from 1955, the very beginning of the Silver Age:



It's a gorilla! Playing baseball! With Wonder Woman!

The premise for the story is that Wonder Woman is helping out a little old lady that runs a private school. The terms of the will that endowed the school require that their baseball team meet another school's baseball team every year. Unfortunately, the little old lady's school has been quarantined for measels and thus will be unable to meet its obligations. So they enroll a gorilla... please stop laughing... and ask Wonder Woman to teach it.

So now it's down to the ballgame, featuring Wonder Woman and the Gorilla against the nine from the other school. And somehow now the loser of the game will have to merge with the other school. That's a funny kind of annual game--wouldn't it end after the first year? And since the mean old man who's the principal of the other school gets to set the rules of the game....



Of course, it's not hard to guess that Wonder Woman hits a homer.

Curiously, the "every year" phenomenon comes up again in the second story:



Somebody appears to have forgotten to tell Wonder Woman about this law, as every time one of her weapons fails, she remarks on how fortunate she is to have the others. Fortunately, with her ingenuity, she is able to overcome the weaknesses of her weapons for that one day.

The third story is actually an interesting one. In Wonder Woman's day job as Romance Editor of the Daily Globe (this appears to be the first time this is mentioned), she is offered $1,000,000 for charity if she will act out a three-act film. She discovers the role is quite dangerous (requiring her to fight a robot octopus for example), but continues to do her part because it's for charity. In the end, it turns out to be Wonder Woman's old nemesis, Angle Man, trying to get rid of her, but she catches him so the million plus the proceeds from the film are put to good use.

Thursday, January 04, 2007

Clark and Lois Compete on "Survivor"?

This is slightly outside the range for the Silver Age, as it appeared in the March 1951 issue of Action Comics, but it's such a surprising story that I couldn't resist commenting. The story is entitled, Miss Robinson Crusoe, and the premise is summed up rather well here:



Of course, Clark looks a little startled there because he realizes it's unfair for him to compete against Lois in a Survivor-type contest because he doesn't need to eat. So he decides to secretly even things up as Superman. Lois spots him changing identities, but because she's getting ill she becomes convinced (with a little trickery from Clark) that she was hallucinating.

Friday, December 22, 2006

Amazing Spiderman 50-52

ASM #50 begins another cycle of the Spiderman saga. As in ASM#17-18, Spidey is in a fight when Aunt May takes ill. Once again, Peter decides to discard his uniform. Once again, the gangs start operating the minute it becomes obvious the friendly neighborhood Spiderman is out of business.

But the issue does bring one big new aspect to Spiderman: the Kingpin makes his first appearance. One of the most enduring villains in the Spiderman and Daredevil rogues gallery, he decides to take over the mob in New York City.

But when Peter sees a guard about to be killed by mobsters, he can't hold back, even though he doesn't have his costume. He goes into action, quickly subduing the gang and getting away before he can be seen. Afterwards, he remembers that it was his failure to stop a criminal that resulted in Uncle Ben's death.

Aunt May and Uncle Ben are the hammer and anvil Peter is continually suspended between. If he plays his Spiderman role too long, he's neglecting Aunt May; if he ignores the Spidey aspect too long, he's not living up to his obligation to Uncle Ben. This tension between the two aspects of his character is what makes him so memorable.

Peter is not the only person torn between his past and his future. Frederick Foswell, the ace reporter who had previously been a mob boss (in ASM #10), is apparently tempted to resume a life of crime. He tries to take over the Kingpin's position, but is casually brushed aside. Apparently the Kingpin is smarter, stronger and faster than he looks. He imprisons Foswell and captures J. Jonah Jameson, whose editorials against the crime boss are causing problems.

In ASM #52, Spidey and JJJ are about to be killed, but they survive thanks to Peter's strength and quick thinking. However, this does not impress the newspaper magnate. Spidey and the Kingpin battle, while Foswell tries to save JJJ from the rest of the mob. In the end, Foswell is killed and the Kingpin gets away.

Comments: A superb mini-series, among the best of the Lee-Romita stories. Foswell becomes the first, but by no means the last, long-running character to die in ASM. The other major deaths in ASM to this point had been Uncle Ben, Betty Brant's brother and the Crimemaster, all of whom died in their initial story arc. Foswell on the other hand had been around since ASM #10.

Wednesday, December 13, 2006

Daredevil #3-5

The DD series began to hit its stride in these issues. For starters, each issue featured a new villain. In #3, DD first faced the Owl, who would be a longtime foe. In #4 we first met the Purple Man, an intriguing character who could convince anybody to do anything by force of his personality. Although the villain in DD #5, the Matador, was not terribly interesting, the artwork, which had been handled by Bill Everett in the first issue and Joe Orlando in #2-#4, was turned over to Wally Wood. Although Wood did not last long, his influence on the character is undeniable.

On the romance front, it becomes obvious in these issues that Foggy is pursuing Karen romantically. This adds for an additional dimension to the usual "if only I dared tell her that I love her" that was a staple of the Marvel superheroes of the time. Now Matt has to feel guilty about being in love with his best friend's girlfriend.

Saturday, December 09, 2006

See No Evil

Daredevil first appeared in April 1964, in Daredevil #1. He was something of a new concept; a handicapped superhero. True, Don Blake was lame, but that disappeared every time he turned into the Mighty Thor. Daredevil was blind, 24/7.

We learn his origin in that first issue. Matt Murdock was the son of a prize fighter. The old man, known as Battling Murdock, was determined that his son should get an education. However, as Matt prepares for college, his dad's career is on the skids. The only manager who will handle him is known as The Fixer.

But Matt's life takes a sudden turn when he saves a blind man from being run down by a truck. The truck was carrying radioactive materials which hit Matt in the face, blinding him. However, he also discovers that he has gained incredible agility and his other senses (especially his sense of hearing) have become stronger.

This of course, makes Daredevil yet another Marvel 1960s superhero who gained his powers from radiation, like Spiderman, the Fantastic Four and the Hulk (and many villains as well, including the Sandman).

Meanwhile, his father's career has suddenly taken off. But, true to his name, The Fixer has been arranging for other fighters to take a dive against Battling Murdock. Now that the big fight is here, it's Dad's turn to lose. But with Matt in the stands he kayos the opponent, angering The Fixer, who has him gunned down in retaliation.

Matt decides to avenge his father's death, but he had promised his dad he wouldn't be a fighter. So he dresses up in a yellow and red costume and Daredevil is born:



The yellow part wouldn't last long; perhaps it was seen as inappropriate for a character dubbed "The Man Without Fear". Which was another oddity about DD; all of Marvel's characters had a name like "The Mighty Thor" or "The Amazing Spiderman" or "The Incredible Hulk", but Matt Murdock was "Daredevil, the Man Without Fear".

DD #1 also introduced Matt's buddy Foggy Nelson. The two start up a law practice together and their secretary, Karen Page, becomes the love interest.

In DD #2, Stan pitted him against Electro, who had previously appeared in Spiderman #9. This was one of many smart things that Marvel did in the 1960s. Although DC had done superhero crossovers for years, especially with the long-running Batman/Superman teamup in World's Finest, the villains tended to remain pitted against one superhero. This gave Marvel a distinct edge. Not only did they have to invent fewer villains (at least at first), but they could capitalize on the popularity of Spiderman and the FF by hiring out their villains.

However, that Stan was still thinking this stuff out on the fly is evident. The Thing arrives (yet another crossover!) at Matt Murdock's office to ask him to review a lease. Matt's out, so Thing delivers these instructions to Foggy:



Yeah, okay, my blind partner will come out and inspect the premises.

Thursday, December 07, 2006

The Silver Surfer and Galactus

As we have discussed, the Inhumans saga ended (temporarily) about six pages into Fantastic Four #48. But that issue was also significant for the first appearances of the Silver Surfer and Galactus.

The inspiration for the former is pretty obvious. This was the mid-1960s and there was nothing cooler among teens than surfing. Believe it or not, I actually got up on a board a couple times while visiting my cousins on the Jersey shore; the main impression I got was how fast you went; it was definitely a thrill ride.

As the FF returns from the Hidden Land after their encounter with the Inhumans, they discover that New York is covered with a fiery sky. What is going on? We also see the Silver Surfer for the first time, looking through the universe for a particular type of star and a particular type of planet orbiting that star.

It turns out that the Watcher had tried the fire as a way to conceal Earth, but since that caused panic among the humans, he revised his plan and tried hiding us behind a wall of space debris. But the Silver Surfer makes it through anyway and conveniently (for story purposes) lands on the Baxter Building. He sends a signal to his master, Galactus, who arrives with bad news:



The Thing has punched the Silver Surfer away from the Baxter Building, but in the grandest tradition of coincidence, he lands atop Alicia Master's skylight. She treats him with kindness, and is horrified when the Surfer tells her of Galactus' intentions for Earth. We can see that he is swayed by her arguments.

Meanwhile, the Thing and Mr Fantastic have temporarily delayed Galactus' plan to drain the earth of its energy. The Watcher sends Johnny to the home world of Galactus, where a weapon exists that may stop him. And Alicia convinces the Silver Surfer to attack his master in an effort to save Earth.

In Fantastic Four #50, we see the battle between the Silver Surfer and Galactus. While the latter is clearly more powerful, the Surfer is not without some ability himself. Meanwhile Johnny is racing back with the weapon from Galactus' homeworld. He arrives in the nick of time and hands off the instrument to Reed. Threatened with potential destruction, Galactus agrees to leave. But first he strips his former herald of the ability to roam among the stars; he will be stuck on Earth.

These are terrific issues; at this point the FF was going from strength to strength, with Stan and Jack turning out memorable characters seemingly at will, from the Inhumans to the Silver Surfer and Galactus to the Black Panther, who would shortly make his initial appearance.

Saturday, December 02, 2006

Our Apocalyptic Past

One of the hazards of comic books is that a writer may pen a story when the future seems far off and then time passes and suddenly that future is 20 years in the past. So it is with the Atomic Knights. They were formed in the dark days of 1986 after the nuclear holocaust that, as you may recall, didn't quite happen.

However, this was a terrific series nonetheless. In Strange Adventures #117 (June 1960), we learn that Gardner Grayle is a soldier in an underground bunker when World War III starts, with atomic bombs destroying much of the planet. He teams up with Douglas Herald, a schoolteacher, who's hoping to defeat a local tyrant called the Black Baron. By chance, they discover that a set of medieval suits of armor blocks the radiation from the Baron's rayguns, with which he has been keeping control of the local citizenry.

They look for volunteers to help them fill the six suits. Hollis and Wayne Hobard, athletic twins, join up, as does Bryndon, a scientist. However, the final suit proves too small for a grown man, so they leave that one behind. Herald also introduces someone else:



Of course, Marene and Gardner become an item, and following their deepening romance is one of the real charms of this series. In the origin story, the Knights attack the Baron's stronghold, but it turns out that in addition to the rayguns he's got an old rifle. Gardner is unsure that his armor will hold up to a bullet, but at the last moment he is saved by one of the other knights, who pushes the Baron aside, causing him to shoot wide. Gardner later discovers that his savior had been none other than Marene, who had managed to fit into the remaining suit.

The story continued every third issue of Strange Adventures over the next several years. Each was written by John Broome with superb artwork by Murphy Anderson. The stories tended to move forward sequentially; for example, in one story the Knights were attacked by Giant Dogs, but after taming them that issue in later ones the dogs were helpful.

The stories also featured the Knights traveling to different locations in what remains of the the US, with titles like "The Cavemen of New York" and "The Lost City of Los Angeles" and "Danger in Detroit". The series continued like clockwork until Strange Adventures #160 (Jan 1964), when the final instalment appeared. There was no announcement at the time that the series had ended. I suspect that what happened was that Murphy Anderson had been assigned to replace Joe Kubert on Hawkman effective with Mystery in Space #87 (Nov 1963), and that Atomic Knights just didn't fit into his workload any longer (remember that Anderson was one of DC's top inkers in addition to his fine pencils).