Tuesday, August 14, 2007

Alley Awards: Best Covers

The Alley Awards were the comic equivalent of the Academy Awards during the 1960s although for some reason they died out after 1969. Using the information found here, the best comic covers of the 1960s were:



Also a very significant book, as we have discussed in the past.



There seems to have been a push by fandom to help out DC's resurrection of this character, as Hawkman was also chosen as best hero of 1962, despite the fact that sales of his tryout issues were insufficient to launch a solo title yet.

In 1963 there was no award for best cover per se, but this cover won for best single illustration:



I'm as baffled as you probably are by that one.



The New Look Batman picks up a win for Carmine Infantino.



An effort at reviving two Golden Age heroes. Although both this issue and Brave & Bold #62 were terrific, they did not sell enough to justify continuation.



Al Williamson's take on the comic strip classic. Various efforts were made to bring Flash Gordon to the comic books, but none ever succeeded. Most of the major publishers tried at least once--DC, Harvey, Marvel, Dell, Gold Key and King (which produced this attempt).



Neal Adams picks up the first of many awards. Note that this is the only cover chosen in the decade that has word balloons. Update: DOH! As pointed out by Snard in the comments, the Flash #123 cover also has word balloons.



Jim Steranko checks in with a memorable Nick Fury cover.



Steranko wins for the second consecutive year.

Tuesday, July 31, 2007

Computers in the Silver Age

This is a topic I will be returning to over time to add details. Comic books were always interested in cutting-edge technology, and computers were certainly considered in that category back in the 1960s.

As I have discussed previously, DC in the Silver Age elevated science to the status of a religion, with Jor-El as the high priest. But curiously, when it came to the fruits of that science--technology--DC was decidedly more ambivalent.

We have discussed in the past the Kryptonian machine that determined what occupation you were best suited for and to which you would be assigned with no appeal. And we've covered the machine 500 years in the future which determines whether you have sufficiently repented criminality before your parole date. And what do both those incredibly sophisticated pieces of technology have in common? They both screwed up!

This is a theme that recurs often in the DC Silver Age. For example, consider a little story from Superman #118 (January 1958) called The Boy Napoleon. Jimmy takes a military aptitude test on an electronic brain, and the brass are stunned to discover that he's a genius. Of course, Clark quickly realizes what happened:



But as Superman he's compelled to help make Jimmy look like Napoleon to convince some foreign spies that they should not invade against this fearsome young general.

Think computer dating is a new fad? Lois Lane #24's cover shows otherwise:



That fella on the right is not Clark Kent. Cute little story with a shocking revelation about Lois' supposed perfect man:



Roger is so embarrassed at his lack of hair that he is unable to face Lois again, so we are left wondering if she could have overcome her irrational prejudice towards the follically challenged. And whether the computer worked or not in this case.

Here's an ad that appeared in many comics magazines during the late 1960s:



Discussion of the Digi Comp I here.

In Jimmy Olsen #5 (May-June 1955), the Daily Planet gets a new tool:

Wednesday, July 25, 2007

Thunder And Lightning

In JLA #37-38, DC brought back the JSA for the third teamup with the Justice League. Once again, they continued to rotate the characters.

In this story, Johnny Thunder and his Thunderbolt appeared for the first time since the 1940s. Johnny is probably the least famous JSA member. He effectively had a genie (the Thunderbolt) who would appear whenever he spoke the words "Say you". The humor arose because Johnny apparently didn't know those were the magic words, although of course he managed to say them by accident many times. He was a major DC character of the 1940s, appearing in many issues of Flash Comics (including #1) and All-Star (including as a charter member of the JSA in #3), as well as the first three issues of World's Best/World's Finest and World's Fair Comics 1940.

Fate was not very kind to Johnny. In Flash Comics #86, a backup character was introduced named the Black Canary. Six issues later, Thunder was out and the Canary was in; she also fairly quickly eased him from of his role in the Justice Society.

In this story, Johnny does know the words "Say you". He has been invited to a meeting of the JSA once again. However, upon learning that there are Earth-1 counterparts to some of his old mates, he becomes curious as to what his doppelganger is like. It turns out that the Johnny Thunder of Earth-1 is a small-time crook who remembers reading the old Johnny Thunder comics in the 1940s. He kayos Earth-2's Johnny and takes over control of the Thunderbolt.

Realizing that the JLA will be tough to beat, he commands the Thunderbolt to arrange things so that none of the JLA heroes will arise. The Thunderbolt prevents Krypton from exploding, keeps the lightning from breaking through the window of Barry Allen's lab, stops Abin Sur's rocket from crashing, etc. Sadly, Bruce Wayne's parents are not rescued:



Since Johnny has not shown up for the JSA reunion, his old mates are worried. They track him down to Earth-1 where they are stunned to learn that the JLA does not exist. They battle Johnny and his Thunderbolt, but are unable to prevent them from getting away with magic. They discover from interviewing Thunder's henchmen that there are no superheroes on Earth-1 and never have been. So they decide to mimic the JLA themselves, using their powers to fake the Earth-1 heroes' abilities.

They trounce Johnny and the Thunderbolt, but the former soon figures out that it was the JSA members in disguise. In response, he tells the Thunderbolt to arrange for it that five of his cronies become the JLA heroes Batman, Superman, Flash, Green Lantern and Martian Manhunter. Thus his criminal henchmen become supervillians, setting the stage for a battle in the following issue.

In JLA #38, the heroes of Earth-2 battle the villains of Earth-A (since Earth-1 is now an alternate world). But the heroes prove too much for the villains because they are accustomed to using their powers while the villains are still new to the experience. Of course, this makes little sense given that the Thunderbolt had gone back in time to make them super-powered beings:



(Update: Now that I think of it, this is probably why Gardner Fox did not have the Thunderbolt rescue Bruce Wayne's parents, because if they had, what Hawkman would be suggesting here is to allow them to die again.)

Johnny escapes to the moon where he forces the Thunderbolt to create three new villains, but in the end they are defeated, and so it's a battle of the T-Bolt and Dr Fate. But Johnny gets caught up in the fight and is being battered, so he finally wishes that none of this had ever happened.

And so:

Wednesday, July 18, 2007

Detective #249

I've always liked this particular issue, for several reasons. First, it features Batwoman and Robin working together. Why? Well, because Bruce Wayne is in prison!



It's something of a stock DC plot, with Bruce agreeing to be found guilty of being the fantastic new criminal, The Collector, in an attempt to befriend a prisoner who has somehow found blueprints to the jail. As in all such stories, though, only one person (Commissioner Gordon) knows that Bruce is not really guilty.



So when one of the convicts attempting a breakout with the plans accidentally kills himself, Bruce is accused of murder and sentenced to die. And of course, the Gotham legal system makes Texas look deliberate, so that Bruce is convicted and receives the last meal rapidly. Can Batwoman and Robin save him?

Well, Robin can, anyway. This was only Batwoman's third appearance and although she insists that the Boy Wonder work under her as he would under Batman, it is clear that Robin is the real detective on this case:



This is contrary to the usual Silver Age stories in which Robin is almost always second banana to the World's Greatest Detective.

Eventually Batwoman and Robin capture the Collector and the warden gets the governor to call off the execution. We never do hear that Commissioner Gordon has recovered from that nasty coma.

The story is unique in that Batman only appears in one panel; it's almost all Bruce Wayne.

The second story is The Ghost that Haunted Roy Raymond. The Roy Raymond stories were amusing little tales of a TV debunker of the supernatural. In this one, Roy proves that the ghost haunting him is actually a fake arranged by a couple of men trying to settle a bet.

The text story is actually pretty interesting, concerning the C.I.B., the Compliance and Investigative Branch of the Department of Agriculture. Yes, Agriculture had their own special cops, who bust people for some, shall we say, unusual crimes:



Yes, thank goodness those wily promoters are not allowed to make a profit on that wheat!

In the Martian Manhunter story, the governor is being threatened by gangsters trying to get a pardon for one of their members who is scheduled for execution. Two death penalty stories in one issue! Detective Jones impersonates the governor using his special power of being able to mimic any form (pretending he used makeup for the trick). The execution apparently goes forward, and the next day the crooks try to get revenge on the governor, but Jones manages to defeat them without revealing he's a Martian.

Friday, July 06, 2007

X Marks the Spot

In 1963, Marvel really got hopping. For September of that year, they turned out not one, but two new superhero teams. The first, The Avengers, was made up of the heroes they had launched to that point, including Iron Man, Thor, Ant-Man, and the Hulk. The second group, therefore, had to be newly created. Rather than give them separate origins, Stan and Jack came up with a new concept for superheroes: They had all been born that way. They were mutants, members of "homo superior", as compared to homo sapiens.

Here's the cover:



The Flyboy is The Angel, originally Warren Worthington III. Although this issue does not reveal much more about him than that he can fly and wears a harness while in street clothes that hides his wings, the name is clearly intended to give us an image of a wealthy young preppie.

The big-footed gentleman on the trapeze is The Beast, real name Hank McCoy. He's something of a monkey-boy, capable of bouncing around at will and using his feet almost like hands. He's also a sesquipedalian, somebody who never uses a simple word when a six-syllable term will suffice.

The laser guy is Cyclops, introduced in this issue as "Slim" Summers although later stories use his given name of Scott. Although it is not apparent in the first issue, Summers is the leader of the team when away from their home base.

The gal in the background looking like she's riding a surfboard is Jean Grey, alias Marvel Girl. Her power is here described as "teleportation" although in fact it is more telekenesis as later stories will acknowledge. Jean is the source of some of the friction in the group, as everybody (except one) is attracted to her.

The lone holdout from the Jean Grey admiration society (at least in this first issue) is Iceman, shown throwing snowballs above. Bobby Drake is the youngest of the X-Men at only 16.

The villain is Magneto, certainly one of the most durable villains of the Marvel Silver Age. He too is a mutant, but an evil mutant determined to take over the Earth as its ruler.

Not shown is the regular leader of the X-Men, Professor Xavier. Although confined to a wheelchair, he possesses a superior mind, capable of telepathy at great distances.

The X-Men were destined to become one of the great teams in comic book history, although that may not have been obvious at first. In fact, they did not survive to the end of the Silver Age, being cancelled after issue #66, March 1970. But they would return in the mid-70s with different members and become extremely popular.

Tuesday, July 03, 2007

Silver Age Comic Book Advertisers

This is another post, like my Batman and Guns post, that will be regularly updated as I come across interesting stuff to add to it. To most of us comic readers, the ads were generally an annoyance, since it meant one less page of story and art. But some of the ads were well-designed or featured genuinely interesting products, and I am going to comment on those.

First up is Ideal's Motorofic Action Highway set. As you can see, the story (as found in Detective 381, November 1968) is told in comic book fashion, with lots of excitement:



Now that just sounds cool, and according to this website, it was (and is). The set shown above is the "Highway 97" version. I especially liked this discussion of the flagman:

This accessory will stop a vehicle, and allow a flagman to 'cross' in front, then allow the vehicle to proceed. Ingeniously done with a hidden turntable and magnets. The extra fun of the item comes from its own inherent lack of precision: Occasionally the vehicle runs over the obnoxious flagman.


Uniroyal had a brand of car tires called Tiger Paws. Here's a neat little animated commercial from around 1968:



The brand was successful enough that they decided to sell it to kids as well, for their bicycles:



I believe the art on that is by the famed EC artist, Jack Davis. An aside here: Bicycle tires can matter. I was out riding one time with a couple friend who were much better riders than I. But we started riding up this muddy hill and I passed them with ease. As I did, one of the other riders exclaimed "Holy smoke! Look at all that mud coming off that tire!" As it happened, I had a Mud Dawg tire on the back, and it was indeed shedding mud like water off a duck's back.

A ration of Grog for the kiddies?



Here's one of the odder products advertised. A dinosaur that grows its own tail, that you can then plant and watch grow into a beautiful shade tree? And it grows another and another?

Of course, the reality turned out a bit different:

My folks mounted Grog on an upright support of our backyard patio and I filled his teensy tail-hole with soil and planted the seed. I waited. And waited. And waited some more. Maybe I hadn't been watering Grog's tail enough; after all, didn't "succulent" plants need lots of water? So, instead of the eyedropper I was using, I used a small paper cup to water the plant. It immediately overflowed the miniscule receptacle, washing all the soil and seed right out of Grog's tail-indentation! I never did find that seed (it never grew out of the backyard lawn, that's for sure) and Grog soon became another of those items buried in the garage, never to be seen again. Grog was a disaster and a rip-off, but he taught me about mail-order toys from comics, and probably discouraged me from throwing away good comic-buying allowance for such things as those "giant dinosaur balloons" and other such junk available in comic book ads.

Tuesday, June 26, 2007

The Crooked Earth

The second JLA/JSA teamup took place in Justice League of America #29-30. The first issue features probably my favorite JLA cover ever:



In the first book, we meet the super-powered beings of Earth-3:



Knockoffs of the Flash, Wonder Woman, Batman, Green Lantern and Superman respectively, but with one crucial difference. They are evil, and form the Crime Syndicate of America. In fact, on their world there are no superheroes, making it a pretty grim place indeed.

Note as well that this time DC embraces the concept of alternative versions of their flagship characters, Batman and Superman, although they still had yet to do so on Earth-2.

The Crime Syndicate members have been successful in their theft attempts so often, that they are getting careless. And when they learn that there are other Earths vibrating at a different speed from theirs, with superheroes to test their mettle, they decide it will be good training to face the heroes of Earth-1.

By no small coincidence, the JLA members available to face the Crime Syndicate their counterparts listed above, and at first it looks like we'll see straight matchups, but as it turns out, the villains have switched positions for the most part, so it's mixed matches, with the Flash facing Ultraman, Batman against Johnny Quick, Superman against Power Ring, and Green Lantern against Owlman. Not surprisingly, Wonder Woman and Superwoman did get to face each other, since it prevented two man against woman fights.

In each battle the supervillian initially does well, but the superhero responds better to the changing dynamics of the battle and wins. However, there is a trick that each of the villains plays on the hero in the end:



After being transported to Earth-3, the superheroes find that the villains have a home field advantage, and they are quickly subdued. Improbably, the villains, rather than doing the obvious (killing the Justice League members), decide to be sporting and find another earth to host the rubber match. Earth-2 is the obvious pick and so the Crime Syndicate studies it. But this alerts the JSA, who discover the JLA held captive around their conference table. Doctor Fate is able to disrupt the spell holding them with the lightning bolt shown on the cover long enough to learn of the impending invasion from Earth-3.

Gardner Fox rotated the JSA members for this issue. Making their first appearances in the Silver Age were Starman and Doctor Midnight, while Hawkman, Black Canary and Doctor Fate returned. Black Canary's continued presence highlights that DC was still uncomfortable with the idea of a GA and SA Wonder Woman.

In JLA #30, the JSA faces the Crime Syndicate. They manage to defeat the individual members, but as with the JLA, the villains have a trick up their sleeves that makes them the winner either way:



This sets up the rematch of the JLA versus the Crime Syndicate, and this time the JLA wins. They learn that the villains have set a trap if they free the JSA members, and so disable the trap before saving their friends and sealing the Crime Syndicate in a bubble.

Thursday, June 21, 2007

Infinite Crises on Infinite Earths

After bringing back the Golden Age Flash in Flash #123's memorable Flash of Two Worlds, Gardner Fox followed up with Flash #137's Vengeance of the Immortal Villain. In that story, Vandal Savage, a major Golden Age villain, had captured the former members of the Justice Society of America and the two Flashes rescued them.

The Golden Age and Silver Age Flash teamups had become an annual tradition by that point, and it was only natural that DC extend the concept to a JLA/JSA teamup, which they did starting with Justice League of America #21-22, the August and September 1963 issues. This was significant in that I believe it was the first time a DC story had covered two complete, book-length issues. DC had experimented with continued tales before, but always in their anthology comics, so that the stories were not book-length.

In that first tale, Golden Age villains The Icicle, The Fiddler and The Wizard teamed up with the Silver Age baddies Mr Element (the pre-reformed Al Desmond), Chronos and Felix Faust. The Fiddler had appeared in Flash of Two Worlds, so he became the first GA villain to make two appearances in the Silver Age.

One notable oddity about the GA/SA characters; DC revived the heroes in new costumes and identities, but there were very few cases of DC bringing back GA villains as new SA characters. I'm wracking my brain here and the only one that comes to mind is at the very end of the SA, the GA Hawkman's villain the Gentleman's Ghost popped up as a new villain for Atom and Hawkman. Anybody? I'm not talking about just the return of the GA villains (like Mxyzptlk or the Penguin) in the SA, I'm talking about new villains roughly based on the GA villains but as recognizably different as Jay Garrick and Barry Allen, and therefore as new as the Barry Allen Flash. Anybody?

Anyway, in this story the GA villains meet some SA villains and they decide to combine operations. The Fiddler has a note that will open up the barrier between the two worlds, and they realize that this takes care of a major problem for them:



Now that is a cool concept for a story. But eventually the GA crooks on the SA world (Earth-1) decide to take on the JLA. At first they succeed, in fact trapping the heroes in their clubhouse. But fortunately there's a crystal ball there and the Justice League heroes summon the Justice Society stars to help them out:



In the second story everything seems to work out fine for the heroes, but this turns out to be a trick to get the Green Lanterns (both GA and SA) to use their powers to free the two Flashes. This gives the villains a chance to imprison all the heroes:



Note in particular the SA heroes presented and the ones that lack a real GA counterpart. At the time, DC still had not quite embraced the concept that there was a difference between the GA Superman and the SA Superman. Ditto with Batman, Wonder Woman, Green Arrow and Aquaman. What do those five characters have in common? They were the only five DC superheroes to be published continuously from the 1940s to the 1960s. Of course the Martian Manhunter lacks a GA equivalent as well, but he was a strictly new SA character, not a revival.

It was easy for DC to say that there were two Green Lanterns (in fact there were a multitude of them), or two Flashes; it didn't take a genius to tell the difference between Alan Scott and Hal Jordan. But with Batman or Superman establishing a dividing line can be extremely tricky, as DC would discover over the years. DC would eventually accept the idea as we shall see in later instalments.

Next in this series: If there's an Earth-1 and an Earth-2, can Earth-3 be far behind?

Sunday, June 17, 2007

Unknown Worlds #25


I've talked a little bit about American Comics Group, a small publisher that managed to put out about 1,150 comics from the late 1940s to the late 1960s. They put out comics in just about every genre, from teen to romance to funny animal to war. But their specialty was the kind of light fare that passed for horror in the Silver Age. Unknown Worlds was a late entrant for AGC in the horror field, coming on the heels of their long-running Adventures into the Unknown and Forbidden Worlds comics. I thought I would take a detailed look at one issue of Unknown Worlds from August 1963.

The opening story is entitled "The Specter of Colonel Clay". William Ames' family is forced to abandon their Oklahoma farm during the Depression. They decide rather than head to California like everybody else is doing, they'll go southeast. After an angry experience with a farmer who wants them to live in old slave quarters, they find an abandoned antebellum mansion which they hope to fix up and farm. But the mansion is haunted, and they are nearly killed a few times.

The young boy of the family manages to talk to the ghost, who had been a colonel in the Confederacy. The ghost is bitter at the Yankees who plundered his farm during Sherman's march through Georgia, and at the Southerners who refused to help him when he attacked in a suicidal raid, and determined to frighten away the Ames like he's frightened away other people who tried to live on his land. But this family is made of sterner stuff:



Art by Ogden Whitney.

The colonel is of course unable to resist the little tyke's pleas, and they become friends and opponents across a checkerboard. He helps out the boy's dad when some young toughs decide to take over the farm, and in the end he realizes his hatred is misplaced and he joins the rest of his family, at peace in the cemetery.

The second story is "Gentle Brute". A husband and wife team of anthropologists come across a hidden valley where cavemen and dinosaurs live. They help a caveman, and in turn he saves them from a tyrannosaurus rex, teaching them that cavemen were capable of noble feelings.

The artwork on this story was by John Forte, at the time in the middle of his run on the Legion of Super Heroes.

"Tiny Mermaid" is a one-pager. A girl and a guy discover a mermaid in an seashell, but then a tidal wave washes over them so that they have no evidence.

In "Weird Walking Stick", a UFO is shot down in a cornfield. A hayseed manages to pull a strange, glowing stick out of the flying saucer. It has odd powers and seems to automatically do whatever its owner desires. However, it is stolen by a greedy carnival operator whose use ends up destroying the stick.

Saturday, June 02, 2007

Teen Idol in White Bucks

Pat Boone was seemingly made for DC, with his squeaky-clean earnest image. From 1955-57 he recorded several #1 hits. In 1959 he branched out into TV and movies, with a memorable performance in Journey to the Center of the Earth. He also published a self-help guide for teenagers called Twixt Twelve and Twenty.

DC, sensing a hot property, decided to create a comic book about him. Well, sort of.

Pat Boone was more like Tiger Beat for the 1950s. It had way more text than any comic of the time with features on hot upcoming stars (and teenage girl heart throbs) like Paul Anka, Frankie Avalon, Jimmie Rodgers. It had comic stories but they didn't feature full word balloons, instead just lines to the text, much like Doonesbury.



They also had features on dating, fashion, and Pat even contributed an advice column. We also met some of the Pat Boone Fan Club "Prexies on Parade".



There were five issues in all. Why didn't it last longer? I suspect there were a couple of reasons. First, although Boone was only 25 and had recently graduated from college, he was also a very married man with four daughters. And second, the hits just stopped coming, at least in 1959 and 1960.

One notable thing about the Pat Boone comics; they were ahead of their times racially. Here's a picture of Pat clowning around on the set of his show:



If that's not the only photograph of a black person in a DC comic in the 1950s, it's gotta be very close. And this might be the only one on the cover of a DC comic of the 1960s:



And Pat discusses racism here:



Note in particular that phrase "light my life"; his daughter Debby would years later have a monster hit called "You Light Up My Life".

Saturday, May 19, 2007

The Amazing Miss Arrowette

I wrote recently about the end of the Green Arrow feature in World's Finest. One of the tragedies in GA's demise was that a budding recurring character named Miss Arrowette went down the drain with him.

Miss Arrowette first appeared in World's Finest #113, November 1960. Bonnie King is crowned Miss Arrowette due to her proficiency with the bow. She hopes to help Green Arrow in his fight against crime, and indeed she succeeds at first. Typically for the time, DC gave her a more feminine approach to arrows:



And typically, she must screw up at some point, revealing that she's NOT QUITE READY.



Kind of a metaphor for women in the early 1960s, although their time was coming. But she also shows pluck and smarts:



And quite a set of, um, arrows, that's what I was thinking of:









Art by the wonderful Lee Elias. Predictably the man (GA) decided that the woman (Miss A) was not ready for crimefighting and equally predictably the woman agreed. But the story held out hope for another adventure with Miss Arrowette, with Green Arrow remarking: "I can't help wondering, Speedy, if we've seen the last of this girl archer!"

Fortunately for this post, they had not. World's Finest #118 featured The Return of Miss Arrowette with more tricks:





Unfortunately, she misread the situation and caused trouble for the Emerald Archer:



Note that in this story only, Bonnie is a blonde; in the other two she's a redhead.

She made her final appearance in World's Finest #134, June 1963. This time she shows some powers of deduction:



But we don't see much in the way of new arrows from her. A mascara arrow performs the function of leaving a trail that the hair dye arrow did in the original story.

There were only three more Green Arrow stories left, so Miss Arrowette did not reappear (according to the GCD) for another 30+ years.

Sunday, May 06, 2007

Dying Features

We've talked a lot about the rebirth of old features in the Silver Age, like the Flash and Green Lantern, and of course Captain America, Namor and the Human Torch. But many, many features did not survive to the end of the Silver Age, and I wanted to touch on a couple of these.

Green Arrow was one of the few superheroes to make it all the way from the 1940s to the 1960s. He had started out in More Fun #73, and by that issue's #77 began a run as the cover boy and lead feature. He was also included immediately in Leading Comics #1's feature, The Seven Soldiers of Victory, and added to the World's Finest lineup with #7.

He was bumped out of More Fun after #107, when that title went more to a humor format, and the feature moved over (along with the new Superboy stories) to Adventure #103, where it replaced Starman. But after that, Green Arrow settled down for a very long time. Although he was not an original member of the Justice League of America, he was added to that cast with issue #4. Unfortunately, about the same time, he was dropped from Adventure comics after a 167-issue run. He did get to appear in the first superhero teamup in Brave & Bold, along with another doomed hero, the Martian Manhunter.

Green Arrow continued in World's Finest until #134, a 128-issue streak, then alternated with Aquaman for a few issues before DC decided to go with reprints behind the Batman/Superman teamups. And with that, Green Arrow found himself with no regular feature for the first time in 23 years. Oh, he still had the appearances in the Justice League, but even those were irregular. Speedy, his longtime sidekick, eventually caught on with the Teen Titans, and that was essentially it for their relationship, as is well-documented.

Of course, Green Arrow would change dramatically at the very end of the Silver Age; I have talked about that in the past.

Roy Raymond initially appeared in Detective Comics #153, where he replaced Slam Bradley, which was at the time DC's longest running feature. Roy was a "TV Detective", with a show called Impossible But True that exposed frauds. Ironically, the name of the program was deceptive, since usually it turned out to be Impossible But Phony.

Roy Raymond lasted until Detective #292, when he was bumped to make way for Aquaman's brief run (7 issues) in 'Tec.

Ant-Man was one of the earliest Marvel Superheroes, as I have discussed before. After a tryout in Tales to Astonish #27, Hank Pym returned in #35 for a fairly long run, both as Ant-Man and Giant Man. He held down the cover position until #59, when the Hulk joined TtA. However, effective with TtA #70, Giant Man was bumped in favor of Prince Namor, the Sub-Mariner.