Tuesday, February 26, 2008

Thou Shalt Not Kill

Depending on your religion, it's either the fifth or the sixth of the Ten Commandments. It came up as part of a discussion over at Comic Coverage of the graphic novel series, DC: the New Frontier and the resulting animated feature based on the comics. I intend to do a long post on the NF series, which is a terrific reworking of the early Silver Age of comics, but for now I'd like to riff on the killing thing:

As Mark noted:

Another "disconnect" for me was Cooke's nonsensical decision to make Korean War fighter pilot Hal Jordan...get this...a pacifist. That's right, Hal made a point of refusing to shoot down hostile enemy aircraft, thereby adding to New Frontier's strange moral paralysis when it comes to its historical view of Communist expansionism and the clear need to contain it.


This was a jarring note for me as well, for several reasons. First, since Hal (in the NF) was a fighter pilot, whose father had been killed in WWII, it seems unlikely that he would have this pacifist streak. And second, if ever there was a DC hero who positively reveled in violence (if not killing), it was Green Lantern, possibly because Gil Kane could draw a punch better than any other artist:



That panel of course shows the Golden Age Green Lantern throwing the haymaker, but trust me, it was a rare issue that didn't feature Hal or his GL identity using his fists.

It is possible that Hal's unwillingness to kill in Korea marks him as suitable for the lantern and the ring, although it raises doubts about his suitability as a fighter pilot.

Early on in the Golden Age, DC's heroes were somewhat cavalier about the fate of criminals. Batman's cold-blooded response to the death of the villain in Detective #27 was, "A fitting end for his kind!" And those early issues frequently showed him tossing villains off rooftops to their apparent death. As I discussed in my (long and getting longer) post on Batman and guns, this changed after Batman #1, in which our hero kills monsters who were once men, and the driver of a truck with a machine gun mounted on the Batplane. As I noted, after that, Batman never shot to kill.

The concept of the hero not killing quickly became established for DC superhero types after that. I am not sure where this originated; it is well-known for example, that Doc Savage, a precursor to both Batman and Superman, used "mercy bullets" in his revolver that rendered his foes unconscious rather than killing (although he was quite willing to perform a little "brain salad surgery" to turn criminals back into productive members of society).

At any rate, this was codified fairly early in the DC Golden Age, and it lasted through the Silver Age.

There were, of course, several stories whereby the hero or his alter-ego was accused of killing somebody, but it was always a mistake or part of some other plot, as in Detective #249's The Crime of Bruce Wayne

But in Adventure #342, we got the real deal:

Star Boy, while on a trip to another world, sees a man kill an explorer he had befriended. The man then turns his gun on Star Boy, explaining that his goal was actually to kill the Legion member. With apparently only one chance to save his life, Star Boy violates the code:

He may be in the clear as far as the law is concerned, but not with his Legion buddies:

That is a pretty sophisticated argument made by Superboy. However, Star Boy's fate is sealed when Brainiac 5 demonstrates a way Star Boy (whose power is to make things super-heavy) could have survived without killing:

Star Boy was expelled. He and Dream Girl, who was not yet a Legionairre, joined the Legion of Substitute Heroes for the next year or so.

In Action #358-359, Superman was accused of homicide for accidentally killing a man whom he boxed against in an exhibition bout. He didn't know that a criminal mastermind had secretly set up the situation. But we did learn a little more about some of the "exceptions" in Superman's code against killing from Lois Lane's startling testimony:

So it's okay, as long as they're "dangerous aliens from space wearing human masks--condemned murderers?"

I will update this post as I find more stories that deal with the general DC code against killing.

Update: Green Lantern's code against killing is discussed by Sinestro, from Green Lantern #7:



Update II: The Avenger Code:



Update III: The X-Men Pledge:



Update IV: More about Superman. In Superman #171, our hero was confronted by two aliens with a very tough choice:



This story features terrific characterization. Superman, faced with the option of going against his code or allowing Earth to die, decides to kill himself by purposely exposing himself to Green Kryptonite. However, the aliens are not going to let him off that lightly, so they change the Green K to another element. They want him to kill someone else. Guess who volunteers?



Wow, terrific characterization for Jimmy. Later in the story, both Lana and Lois attempt suicide (yes, this issue went out with code approval), and in Lana's case she almost succeeds. In the end, Superman decides to "kill" Clark Kent by tying him up near a nuclear test blast. Of course, Clark really survives but he hopes that this will fool the aliens.

No such luck, but it doesn't really matter as the aliens weren't really planning on destroying Earth:



Yep, these are the same gamblers Rokk and Sorban, who were featured in the nutty World's Finest issue I talked about last year. They were also supposedly behind the Flash/Superman race in Flash #175, although we found out at the end two of Flash's major villains (Abra Kadabra and Professor Zoom) were impersonating the two aliens.

Monday, February 25, 2008

Goodbye, Green Lantern!

The late 1960s were a time of change for DC Comics. This became startlingly obvious in Green Lantern #49, the December 1966 issue. GL's main cast of characters had stayed steady since his introduction in 1959--sidekick Pieface (Tom Kalmaku), love interest Carol Ferris, and secret identity, test pilot Hal Jordan. But that all got shook up quite a bit in this issue, starting with the girlfriend:



I can't think of another DC comic where a hero had been thrown over permanently by a long-standing girlfriend in favor of another man. Oh, sure, Bruce Wayne's gals had a habit of dropping off the face of the earth every few years. Aquaman had gotten married, as had the Flash (mentioned briefly in this issue). So this was really something different. But that was not all the goodbyes in store for us in this issue.

Hal decides that he cannot stay in Coast City with Carol married to another man, and so he strikes out on his own, resulting in this poignant farewell:



I'll have to do a full post on Pieface sometime, but he was a pretty unique character in the DC universe. Although his name suggests the buffoonish sidekicks of the Golden Age, like Doiby Dickles or Winky, Blinky and Noddy, Pie was played straight, as a serious character.

And even this was not the end of goodbyes. An even more startling departure came at the end of Green Lantern #61 (June 1968). It wasn't announced other than with this small note at the end of the story:

Gil Kane, who had drawn every panel of every Silver Age Green Lantern story, was now out of the picture. This was part of great DC reshuffling of artistic duties in mid-1968 that I will have to cover in depth at some later date. Apparently, DC's artists and writers had been pressuring the company for health and pension benefits, and in an effort to head that off, DC decided to switch around the assignments, probably feeling that the long-term association of artists with characters gave the former too much clout.

Many of the switches worked, but this one appears to have been a failure, as Kane was back at the old stand by mid-1969, although he only got one more year with the character before the advent of the Green Lantern/Green Arrow series by Denny O'Neil and Neal Adams.

Saturday, February 23, 2008

The 3/4 Shot

Mark Engblom has a very cool post up about Robin, and the seemingly endless ways he appeared on DC covers looking on and commenting as Batman performed some amazing feat. The on-looker in a 3/4 shot was an important part of making the panel or the cover seem three-dimensional. It gives us a close, recognizable person so we can gauge the relative size and nearness of everything else in the view. This is used endlessly throughout the Silver Age. Look at every panel on this page:



You can see that in every case there is somebody standing in one or the other bottom corner who is the closest to the "camera", thus giving us scale. But notice that they do not have always the same angle that they're looking at. In the first panel, a salesman is looking directly left. In the second, Lois is looking back and left. In the third, the professor is looking forward and left Then we see Lois looking right, then left, then the professor looking forward and left.

I tend to think of the camera angle where the person in the foreground is mostly facing away from us as the 3/4 shot, because the onlooker is 3/4 looking away from the camera. In this page the third and sixth panels are used this way. In the ones Mark has posted of Robin, I believe that if you look closely at them, you'll see that every one is a 3/4 shot. Granted Moldoff doesn't make this clear always until you look at the set of the shoulders.

Now, here's the thing. The world's worst comics artist at drawing the 3/4 shot has to have been Wayne Boring, one of the major Superman artists of the Silver Age of Comics. And the main reason why was because he just could not place the eyeglasses on a character to save his life.

We have two examples right on the page I posted above:



You can see the problem, right? The angle is all wrong on the glasses; they look like they're about to fall off his nose, rather than balanced on the bridge. This is a major artist, on a major character who often wore glasses (as Clark Kent), and the artist just couldn't get it right:





And it went on for years. We all bow down before Weissinger, who undeniably created an amazing decade for Superman, but how do you ignore the fact that he let this travesty go on with the glasses?



It's not as if DC didn't know where to put the glasses; Al Plastino knew where they belonged:



Boring was a terrific artist in the Golden Age, and I would not have been able to draw anywhere near as well as he did on his worst days. But he almost never got the glasses right.

Thursday, February 21, 2008

Late 1967, Early 1968 Ads



Obviously ahead of their times, the Mothers of Invention ran ads that did not make it clear what they were advertising.

Wednesday, February 20, 2008

When I'm the Evil Genius

I will not disgrace my enemies before eyes of the entire world:

Monday, February 18, 2008

The Blinded Daredevil

A play, as George M. Cohan pointed out, is composed of three acts. In Act I, you get the hero up a tree. In Act II, you throw stones at him. In Act III, you get him down from the tree. Many superhero stories follow this simple formula. But there are two rather crucial parts that sometimes don't work. First, the stones thrown at the hero in Act II can't be too deadly. And second, the method of getting him down from the tree must be credible.

In Daredevil #30-32 (July-August, 1967), Stan went a little too far on both counts. The series features Daredevil against the old Thor villains, Mr Hyde and the Cobra. Matt figures out that they must be behind the series of robberies in the city. And since he reasons that he can't just patrol the city to find them, he decides to dress up like Thor to draw them out.

Well, you can probably see the fly heading rapidly towards that ointment. Sure enough, Don Blake hears that Thor is plying his trade in midtown and pounds his cane. Before you can say Ragnarok, Thor and DD are doing the classic Marvel, "I'm a hero and I know you are too, but let's fight for a couple pages so they can put it on the cover!" routine.



But eventually they stop clobbering each other and Thor flies off. And the villains DD had been hoping to attract show up. At first they attack him, but Mr Hyde has a better plan--let him follow them back to their nearby lab, where:



Well, the stuff in the test tube is supposed to make one blind. But since Daredevil is already blind, it has no effect, right? Heheh. Sorry, Marvel science doesn't work that way. Since he's already blind it takes away DD's special powers of hearing and the other senses he uses to compensate for his blindness.

Okay, so the hero's up in the branches and leafs and the stones are being hurled at him. But the story takes a twist. Mr Hyde and the Cobra, sensing that DD is no longer a threat, abandon him. DD somehow manages to find his way back to his apartment (apparently not thinking of changing his clothes). Matt does some heavy thinking. Since Foggy and Karen know DD is actually Matt's supposed twin brother Mike, if Daredevil is suddenly blind he'd better make sure that Mike appears to have been blinded as well.

And if the logic of that is as impenetrable to you as it is to me, congratulations, you've been paying attention, because none of this makes a whole lot of sense. So Mike shows up at the office, displaying signs of having lost his eyesight. Karen of course reacts selflessly:



Fortunately the tender scene is broken by the Cobra and Mr Hyde, who have taken up occupation of a nearby rooftop and are threatening havoc. So Mike gets into his DD duds, gets Foggy to help him up to the top of their building, so he can throw his billy-club line across to the villains. And DD tight-ropes his way across the wire, blind and unaided by his other senses, which freaks the crooks out so much they take off.

But they come back and realize that DD is indeed still blind. So they decide to take him back to their lab. Their other lab, not the barn they were in during the battle two issues ago. This one is in a lighthouse. DD goes along with them because he knows he needs the antidote, which Hyde has surely prepared for his blindness potion. And of course once they get to the lighthouse there is a battle, DD eventually gets the antidote, and fortunately guesses right that it has to be swallowed, not splashed on the side of his head like the original potion:



From there, DD makes short work of the Cobra, although Mr Hyde is able to escape. It's an entertaining storyline overall, but it strains credulity to the snapping point. The stones are too rough, and the way that the hero gets down from the tree is not believable.

Saturday, February 16, 2008

The Swimmer

Of all the characters that DC reintroduced in the Silver Age, Aquaman has to be considered the most unique, for many reasons. First, he was not a "relaunch"; he was one of the few DC superheroes (along with Batman, Superman, Wonder Woman and Green Arrow) to have been published continuously from the Golden Age on.

Flash, Green Lantern, Atom and Hawkman had all been regular characters in the Golden Age whose series were cancelled and thus could be reintroduced to a new generation of readers with revised costumes, secret identities and origins. With Aquaman, DC didn't have that luxury, especially since he'd been a part of the Justice League of America from its introduction in Brave & Bold #28 (Feb-Mar 1960). Thus when they decided to give him a tryout for his own title with Showcase #30 (Jan-Feb 1961) they did not try a real relaunch; they just expanded his adventures.

He'd arguably been relaunched in Adventure #260 (May 1959), which created a new origin:



His mother turned out to be from Atlantis, and she passed on to her son the ability to survive underwater indefinitely, to mentally command the creatures of the sea, and to swim at amazing speeds. In Adventure #269 (Feb 1960), he gains a companion in Aqualad, an outcast orphan from Atlantis.

But this revealed another oddity about Aquaman compared to the other Silver Age characters. Aquaman didn't have a private life. He didn't maintain his Arthur Curry identity. He didn't have a home. He didn't have a girlfriend (unlike all the other Silver Age DC characters except notably Batman).

And so things stood when DC gave Aquaman his tryout for the big time with Showcase #30-33. The first story was blessed with the artwork of Ramona Fradon, one of the few female artists of the Silver Age, who had drawn Aquaman for several years in the short stories. The second story marked the beginning of Nick Cardy's historic run on the series.

Those looking for gay subtexts will not be shorted, although to me this almost seems to be implying a maternal role for Aquaman:



The early stories were all edited by Jack Schiff and suffer from his endless willingness to publish stories involving monsters at this time. No kidding, here are the villains in the first several stories:

Showcase #30:


Showcase #31:


Showcase #32:


Showcase #33:


The stories themselves are pretty mundane as you can imagine from those covers and they were book-length tales, another rarity for DC at the time. It's a struggle to find any continuing characterization efforts. Check out the "Aquacave" in this panel:


Those are pretty spartan digs.

Thursday, February 14, 2008

Lois Lane's Romances

As I have written before, DC's comics were in some ways ahead of Marvel's when it came to girlfriends. DC had a lot of savvy, career-oriented women as love interests. But that's only half the story; DC's gals still tended to be comedic foils for the heroes. None more so than Lois Lane, who supposedly loved Superman passionately, but was willing to dump him at the drop of a hat.



Maybe it was just the blue suit?



Any superhero will do apparently.

Or all of them:



Or even a super-villain:



Apparently Lois doesn't have a long memory:



Or has she forgotten that she used almost those exact words to express her love for Astounding Man?



She also had some exotic boyfriends:





If Supes isn't available, maybe she could steal his dad?



Update: Mark Engblom posted yesterday on Superman's many girlfriends. In Action #370, we learn that Earth had not been Kal-El's second planet; that his rocket initially landed on another world, where he did not have super powers, and where he lived, married a woman named Lasil, and had a son named Vol. Eventually, of course, he was transformed back into a toddler and sent to Earth, where only a couple of hours had passed (since time in this alternative world passed much quicker than in ours).

Saturday, February 09, 2008

Batman's Weird Transformations

Mark Engblom has a terrific post up on transformations in general, which inspired me to create this one.

As the character of Batman became more mature in the public image, the writers often had to go to great lengths to come up with something entertaining. Inevitably they hit on the idea of turning Batman into something quite different.

The obvious first step was to reduce Batman and Robin in size. This happened not once, but twice:



And:



Tiny Batman, what else can we do? In Detective #248, they hit on the obvious:



That's actually a pretty terrific little story and the third to last Detective Batman by Sprang, but it symbolized a flood of Batman transformation stories that plagued the Silver Age.

Consider these. Batman Old:


Batman Young:



And of course the Diapered Detective:



This particular story ranks as the worst Batman story of the Silver Age.

Batman the alien:



Flatman and Ribbon:



Good grief, more aliens:



Bat Kong:



Even in World's Finest, Batman could not maintain his normal body for long:

Wednesday, February 06, 2008

Now This Is a Silly Villain

It's off-topic here, because the comic is from 1948, but I couldn't resist writing about this one. There have been plenty of bizarre villains in the history of comic books, but you're going to have to work hard to beat this guy:



Meet Pinball. As has been traditional in comics for ages, his head resembles his namesake--see the Vulture, the Clock and the Shark for some other examples. His schtick consists of sending wealthy men pinball machines with some theme that will amuse them--cars for an auto racing magnate, jewels for a jeweler, etc. Of course, the machines are gimmicked to somehow incapacitate the recipient so Pinball and his minions can rob him at their leisure.

The Star Spangled Kid encounters him when his dad (a wealthy banker) receives a machine. As is also traditional in these stories, when the villain is captured the hero must close the tale with a pun on the theme:

Tuesday, February 05, 2008

Random Cover of the Day: Mystery In Space #31



The GCD is down right now, so I can't check the artist, but it's a beautiful cover with terrific inking and dynamic perspective. This is a classic DC "puzzle" cover, where the goal was to get the kid to pick up the comic and find out how exactly the earth managed to get sliced in half like an orange.

Update: As pointed out by my old buddy Snard in the comments, the cover is by Gil Kane, one of the more prolific artists of the Silver Age.

Monday, February 04, 2008

Random Cover of the Day: Phantom Stranger #6



Comments: Classic headless horseman by Neal Adams. Note the way the tree draws our attention up to the title after we first focus on the couple in the car and the man on the horse. Note the mysterious castle across the bridge; it's not hard to guess that the headless horseman will turn out to be their host.

Saturday, February 02, 2008

Random Cover of the Day: House of Mystery #79



Comments: It's a "Great Scott!" cover; DC used that as its all-purpose expression of amazement. What can we deduce from this cover about the story inside? Note the title, "The Creature from Inner Space". Does this indicate that the creature came from inside the earth? Why is the protagonist driving a boat? Did he come across the creature inside a cave on an island?

If it's burning the water, it must be losing energy, right? What powers the creature?

Decent dramatic action by Jack Kirby according to the GCD, although the cover story was by Ruben Moreira.