Wednesday, March 24, 2010

Adventure #231


I'm not much on the Superbaby stories as a rule, but this one is definitely top-notch. Superboy decides as a teenager to repay some kindnesses that he experienced as a boy. For example, Cal Bentley, who now runs an amusement park, once saved baby Clark from destroying a train and revealing his secret identity:

Another man rescued the tot from his first encounter with Kryptonite:

Not surprisingly, Clark refuses payment for helping these men out as a teen. However, one of the men (now a wealthy miser) who saved him from losing Pa Kent gets a nasty surprise when Superboy presents him with the bill for mowing his lawn:

However, it's all for a good cause, as the penny-pincher learns:

Superboy even thinks of the boys he's beating out for the jobs that he takes for the people who helped him out as a baby:

Nice little touch there. And in the end, there are just two people left to thank:

Comments: A superb story, with wonderful characterization for Superboy. The way he repaid the miserly rich man was particularly deft.

The Aquaman story is one of many from the Silver Age about a predicting machine:

As must happen in all such tales, the first two predictions come true. Will Aquaman really experience "dying" at the hands of one of his finny friends? Sort of:

The dye gets all over him, get it? Comments: Cute, if formulaic.

In the Green Arrow story, a local manufacturer is producing mini Arrowcars for sale. The local Green Arrow fan club tries them out:

But some crooks take advantage of the opportunity to steal the original, forcing the Emerald Archer and Speedy to use one of the kiddie-mobiles. The fan club helps out:

And eventually the crooks are caught and the Arrowcar returned to its rightful owners.

Comments: I liked the clever use of the mini-Arrowcars.

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